Industry-standard production techniques and tools will simulate a professional environment. Work placements, internships and mentoring will prepare you for your future career.
3D animation: you will learn the principles of animation, body mechanics, and character performance, scene setup, and performance. You will study the fundamental ideas of creating believable and appealing animation. You will participate in motion capture sessions with our new Rokoko Mocap kit and progress with formative animation exercises to connect concept and practical application via Autodesk Maya software.
Digital sculpting and 3D modelling: You will explore a range of concepts, techniques, and tools for creating organic, hard-surface models and sculpts. These disciplines will be informed by underlying design concepts, as well as by reference collection, and an appreciation of anatomy and visual narrative.
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UV mapping, shading and texturing:You will learn the inner workings of producing complex shading networks and creating photo-real surfaces with multi-layered, PBR practices.
Lighting and rendering:You will capture your 3D creations in the best light by applying cinematic lighting approaches to your CGI scenes to help to convey story and mood. You will learn the tricks of the trade to balancing render speed and quality for producing eye-catching renders.
Compositing:You will be able to seamlessly integrate your CGI assets into live action footage, and maximise post-production flexibility, by learning 2D and 3D match-moving, colour grading, advanced rendering techniques and other post-production methods.
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You will also work as part of a team, comprising students from different media disciplines, undertaking simulated project briefs that have previously included augmented reality children's books, driverless car interfaces, virtual fashion shows, and interactive transparent displays for museum exhibitions. You will learn how to present yourself to potential employers through your professional presence and portfolio.
For a student to go on placement they are required to pass every module first time with no reassessments. It is the responsibility of individual students to find a suitable paid placement. Students will be supported by our dedicated placement team in securing this opportunity.
You will work with a multidisciplinary group of students as appropriate for your course (User Experience Design MSc, Game Development (Design) MA, Game Development (Programming) MSc and Computer Animation MA); involved with the digital media production process in response to a project brief developed in consultation with the industry panel and/or research staff. Projects concern contemporary platforms, such as iPhone, Android, Windows, Playstation, Xbox and Next Generation controllers and innovative input devices. You also develop a professional profile (online CV/portfolio) fitting for your role and intended destination which you maintain throughout the course.
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This module is core to the MA Computer Animation programme. Students will have prior competency in animation concepts, or have relevant experience, and so this module will allow them to develop their 3D animation skills further in creating dynamic and appealing animation for application in both film/TV and games production. Fundamentals and theory, such as the 12 Principles of Animation and study of reference, will underpin the development of a portfolio featuring body mechanics and character performance animation. Students will also learn basic techniques in rigging, such as parenting, constraints, IK solvers, utility nodes, set-driven keys, etc. in order to animate models.
This is a practical module where the majority of a students' time is spent working with 3D software. Similarly, the assessment is practically based.
The Digital Media Final Project, as a capstone project, consolidates the knowledge gained in earlier modules and is informed and supported by prior learning.
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You will interpret the coursework into a practical solution and demonstrate skills in defining, analysing and developing a substantial solution to an individually defined design related problem. You will utilise an advanced understanding of contemporary digital media practice. The research and documentation of the project is an integral part of the submission; reflecting on the process, as well as the critical analysis and methodology of the research itself. The research will be conceptually integrated within the practical work. Individual project topics are expected to be wide ranging and provide the opportunity to fully investigate a practical situation, underpinned by a critical report on the work produced. Topics must allow the opportunity to position work with respect to business, social and cultural goals and identify and apply appropriate technology as a means of delivery.
This module is core to the MA Computer Animation programme. Students will have prior competency in 3D modelling and texturing practices, or have relevant experience, and so this module will allow them to develop their 3D skills further in creating production pipeline friendly assets, e.g. hard-surface vs. organic modelling, UV mapping, digital sculpting, and producing both stylized and photo-realistic materials and textures. Students will also learn lighting tools and methods, as well as advanced rendering techniques, to showcase their assets to industry expectations.
On completion of the module students will have the ability to model and texture assets for different applications (film, television, computer games).
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This module builds on prior competency in using 3D modelling and animation software. It develops your 3D skills further and enables you, by guided self-study, to develop specialisms in areas that affect the look of a scene. That could be a photo realistic look, or a stylised look that aims to promote an emotional response from the viewer. Content will include rendering techniques, illumination techniques and the combination of individual elements by means of compositing.
The Professional Placement module is a core module for those students following a masters programme that incorporates an extended professional placement. It provides students with the opportunity to apply their knowledge and skills in an appropriate working environment and develops and enhances key employability and subject specific skills in their chosen discipline. Students may wish to use the placement experience as a platform for the major project or future career.
It is the responsibility of individual students to find and secure a suitable placement opportunity. This should not normally involve more than two placements which must be completed over a minimum period of 10 months and within a maximum of 12 months. The placement must be approved by the Course Leader, prior to commencement to ensure its suitability. Students seeking placements will have access to the standard placement preparation activities offered by Student Engagement and Enhancement (SEE) group.
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Many postgraduate courses at University allow students to take the option of a 12-month work placement as part of their course. The responsibility for finding the work placement is with the student; we cannot guarantee the placement, just the opportunity to undertake it. You may find securing a professional placement difficult as they are highly competitive and challenging, but they are also incredibly rewarding. It is very important to prepare and apply yourself if this is the route you wish to take. Employers look for great written and oral communication skills and an excellent CV/portfolio. As the work placement is an assessed part of the course, it is covered by a student's Student Route visa.
Please note: each application is assessed on an individual basis and may be subject to additional requirements, such as undertaking short course(s), work experience and/or English language qualification(s). Meeting particular minimum entry requirements does not automatically guarantee a place.
In order to complete your programme successfully, it is important to have a good command of English and be able to apply this in an academic environment. Therefore, if you are a non-UK applicant* you will usually be required to provide certificated proof of English language competence before commencing your studies.
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For this course you must pass IELTS academic test in English with an overall score of 6.5, with no element below 6.0, or meet the scores listed on the alternative online tests.Please note that we do not accept Standard XII as proof of Academic English.
When not attending timetabled sessions you will be expected to continue learning independently through self-study. This typically will involve reading journal articles and books, working on individual and group projects, undertaking preparing coursework assignments and presentations, and preparing for exams. Your independent learning is supported by a range of excellent facilities including online resources, the library and CANVAS, the online virtual learning platform.
As a student at University, we will make sure you have access to appropriate advice regarding your academic development. You will also be able to use the University'ssupport services.
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Development of a portfolio of computer animation work samples (including fully-textured and rendered 3D models, VFX compositions, and character animations), presentations, essays, production blogs.
You will be part of an intimate cohort of students which provides dedicated academic guidance and advice as well as the opportunity to build a life-long network of colleagues. Some modules are common across other postgraduate programmes therefore you may be taught alongside students who are on these courses within the School.
Digital Media (DMK) is an interdisciplinary, collaborative project between the School of Computer Science and Mathematics, and School of Design at University. Its mission is to bring together creative expression, theoretical analysis, scientific rigour and technological innovation to underpin innovation and excellence in the computational arts.
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The teaching element of the DMK project delivers a suite of four related courses: Computer Animation MA, Games Development (Design) MA, User Experience Design MSc, and
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